Monday, 18 May 2015

Week 12 & 13 : Almost There!


Particle Graphics
Conor created the particle graphics which fall from the trees when the player attempts to pic up fruit. There where a view iterations to get this looking right but the final result looks well in game.














Final Assets in placement & Lighting

At this point in development a lot of the work going on with the project is user testing or technical bug fixes. Gavin has been busy working on the user testing with Garreth, which has left Conor and Nicola to put some finishing touches on the level. Conor added in a big Sun with a Lens Flare and moving clouds which project shadows down onto the level. Nicola has added in the last of the scenes models (the coniferous trees and the ships interior).





The team has also been preparing the trailer for Haven which will be shown at the Beta presentation. The final version can been seen below as well as some extended Oculus footage showing how the game has progressed in that space. The Particle Effects on the trees also comes across really well on the Oculus. It is hard to describe how nice it feels to stand under a tree and watch the leaves fall down around you.


Trailer :



Oculus Rift, wandering around and game-play :




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