The team was fortunate enough to get a chance to enter int the universal design challenge, but this meant that we had a lot of documentation and technical development, didn't leave to much time for visuals so this week was mainly Nicola getting the interior textured and Garreth making a collision mesh.
Texturing the Interior
Nicola started off by unwrapping some of the interior models again to a more texture friendly format, some pieces had been slightly stretched and hard to paint having not unwrapped them herself so this took up more time then expected but they are finished by then end of the week and were ready to be added into the ship.
A Mesh for Collision
Garreth made a framework in 3DsMax which ran the entire way around the walk-able areas of the island, this would be brought into Unity and used to create a Collision Mesh. Making the Mesh in 3dsMax, meant that we could make far more efficiently then placing lots of collision boxes around the level.


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