Tuesday, 12 May 2015

Week 8 - Aesthetics


Texturing

This week a lot of the unwrapping and texturing got done. This added a lot of color and personality to our world, and it was great to be able to see Haven in a different light. The compiled results can be found here:
Texturing for Haven












Researching Animated Poly Styled Water

Another task this week was to create low poly animated water to use in our game. This would add a nice boost to the aesthetics of our game. The compiled results can be found here:
Low-Poly Animated Water


Ship Interior

Finally this week we added the interior of the ship. This added more character to the ship instead of having it as a hollow shell. We played around with placement and scaling of objects until we felt good about our results.





Companion Changes

A lot of things happened regarding the character in our game. After receiving feedback from lecturers we decided to get rid of the deer creature we had intended to use. This meant that the companion creature would become the level creature. We felt that the companion creature would be easier to relate to and more widely accepted within out target age group. We also decided to drift away from the poly art style for the character, as it did not seem to suit him. This also made him much cuter, which is what we were going for. We then added eyes. We felt that with eyes, it would make it easier to convey emotion and also make him more approachable.


Early companion renders
Final Companion Renders


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